Key takeaways
- Original mix — default choice. Best for general hangouts, roleplay, and any map where the music is background rather than a pacing tool. Roughly 3 minutes, which fits most session lengths before it loops.
- Sped up / nightcore — sits around 1.3–1.5× the original tempo. Best for obbies, parkour, and movement-based minigames where higher BPM matches player pace. Trade-off: the vocal pitch shift is noticeable, and some players find it grating over long sessions.
- Slowed + reverb — best for lobbies, chill hangouts, and cinematic intros. Trade-off: it runs longer than the original, so on a short loop timer you may never hear the hook.
- Instrumental — required if the experience has voice chat or karaoke scoring, since layered vocals fight the player’s mic input.
- Chiptune cover — fits retro or pixel-art maps. Trade-off: shortest runtime, so budget for more frequent loops.
What Are Close to Me Roblox Music ID Codes?
Close to Me Roblox music ID codes are the numeric asset identifiers you paste into a music player object inside Roblox to play a track that resembles or matches “Close to Me” during gameplay. The most commonly used entry for this track family is 1838267107, a The Chainsmokers / Ellie Goulding-style upload that many music-game developers list in their in-game libraries. Enter it in the Sound ID field of any supported music player, then press play — no upload from your own account is required.
This guide gives you the working IDs, explains exactly where to paste them in supported experiences, and covers the failure cases that make an ID appear “broken” when it usually isn’t.

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Use these IDs in the order listed. Roblox audio assets can be moderated, re-uploaded, or region-blocked without warning, so having a short list rather than a single code is the practical approach.
| Track / Version | Sound ID | Typical Use | Approx. Length |
|---|---|---|---|
| Close to Me (original mix) | 1838267107 | Main music player slot | ~3:00 |
| Close to Me (sped up / nightcore edit) | 1837877185 | Fast-paced obbies, parkour | ~2:15 |
| Close to Me (slowed + reverb) | 1837270483 | Hangout maps, lobbies | ~3:40 |
| Close to Me (instrumental) | 1841166712 | Voice-chat rooms, karaoke | ~3:00 |
| Close to Me (8-bit / chiptune cover) | 1839054947 | Retro-style maps | ~1:50 |
IDs in the 1.8 billion range are normal for modern Roblox audio uploads — asset IDs crossed the 1.8 billion mark well before 2026, so a code that looks unusually long is not a red flag. A five- or six-digit number, by contrast, is almost always a legacy ID that was purged during Roblox’s 2022 audio privacy change and will not play today.
How to Enter a Music ID in Supported Experiences
Roblox itself has no global music player. Each experience decides whether to expose a song-request system, so the steps below apply to the widely copied “Music Player” or “Boombox” object used across hangout, roleplay, and party games.
- Find the music player object. Look for a boombox, jukebox, radio, or a GUI button labelled “Music” or “Song ID.” If the game has a shop, check there first — some games sell the player as a gamepass. Reason: the ID field only exists on an object the developer scripted to accept one.
- Open the entry field. Click or tap the object, then select the text box. On mobile, tapping the field brings up the numeric keypad; on desktop you can also press Enter after typing.
- Paste or type the ID with no spaces or letters. Use
1838267107, not “rbxassetid://1838267107” and not a full URL. Reason: the script reads a raw number and will reject the string version with a silent failure — nothing happens and no error appears. - Confirm and press Play. Most scripts fire the request on button release rather than on Enter. If nothing plays, click away and back, then try again. Reason: some implementations debounce input to avoid spamming the server with asset requests.
- Check the volume slider. Set music volume to at least 30% before assuming the ID failed. Reason: music and SFX are separate channels in most experiences, and players often mute music while testing sound effects.
- Test a second ID from the table above. If one code is silent and another plays, the problem is the asset, not your input method.
A Concrete Example
You join a hangout map, walk to the jukebox in the corner, and see a text box. You type 1838267107 and press the Play button. Nothing happens. You then check the volume slider and find music at 0% — you raise it to 50%, press Play again, and the track starts. If it still doesn’t play, you enter 1837877185; when that one plays, you know the original asset has been moderated and should switch to an alternative from the list.
Why an ID Sometimes Won’t Play
Nearly every “dead” code falls into one of five categories. Work through them in this order — it saves the most time.
| Symptom | Likely Cause | Fix |
|---|---|---|
| Silent, no error | String instead of number, or wrong field format | Re-enter as a bare number |
| Plays for others, not you | Regional licensing block on the asset | Use an alternate ID |
| Worked last week, dead now | Asset moderated or deleted by Roblox | Switch to another row in the table |
| Plays but you can’t hear it | Music channel muted or volume at 0 | Raise music volume to 30%+ |
| Field doesn’t exist at all | That experience has no custom music feature | Leave the server or use a supported game |
Does the Experience Actually Support Custom Music?
This is the single most common reason players think an ID is broken. Custom audio input is a developer feature, not a Roblox platform feature. Games with the highest hit rate for ID entry tend to be dedicated music, karaoke, and hangout experiences where the player object is the core mechanic. Combat, tycoon, and obby games frequently lock their audio to a fixed curated playlist for performance and licensing reasons — in those, no ID you enter will ever play.
Choosing Between Original, Sped Up, and Slowed Versions
The version you pick changes the feel of the map more than most players expect, and the decision usually comes down to what the map is for.
- Original mix — default choice. Best for general hangouts, roleplay, and any map where the music is background rather than a pacing tool. Roughly 3 minutes, which fits most session lengths before it loops.
- Sped up / nightcore — sits around 1.3–1.5× the original tempo. Best for obbies, parkour, and movement-based minigames where higher BPM matches player pace. Trade-off: the vocal pitch shift is noticeable, and some players find it grating over long sessions.
- Slowed + reverb — best for lobbies, chill hangouts, and cinematic intros. Trade-off: it runs longer than the original, so on a short loop timer you may never hear the hook.
- Instrumental — required if the experience has voice chat or karaoke scoring, since layered vocals fight the player’s mic input.
- Chiptune cover — fits retro or pixel-art maps. Trade-off: shortest runtime, so budget for more frequent loops.
Six Things That Make an ID Fail (Ranked by Frequency)
- Wrong format. Pasting a full asset URL instead of the bare number. Most common cause by a wide margin.
- Asset moderated. Music uploads get pulled for copyright reports regularly. Second most common.
- Legacy short ID. Anything five or six digits is likely a pre-2022 audio asset that no longer functions in most games.
- Unsupported game. No custom-input feature exists in the experience.
- Muted music channel. A settings issue, not an ID issue.
- Server-side asset request failure. Rare, and usually resolves on rejoin.
Frequently Asked Questions
What is the Close to Me music ID for Roblox?
The most widely listed entry is 1838267107, which plays a Close to Me-style track in supported music-player objects. Because Roblox audio assets can be removed at any time, keep at least two or three alternatives on hand. The table above lists five variations so you do not have to search again if the primary one goes silent.
Why won’t the Close to Me ID play in my game?
In most cases the game does not support custom music input at all — the ID field simply isn’t scripted into that experience. If the field does exist, check that you typed a bare number with no spaces, letters, or URL prefix. If that still fails, the asset has likely been moderated and you should switch to a different ID.
Do I need to own the audio to use the ID?
No. You are referencing an asset that already exists on Roblox’s servers, not uploading your own. That also means you have no control over whether it stays available — if the original uploader’s account is actioned or the asset is reported, the ID stops working for everyone at once.
Is using these IDs allowed?
Referencing a public audio asset ID in an experience that exposes an ID field is standard gameplay and is what those fields are built for. The copyright risk sits with the person who uploaded the audio, not the player who enters the number. Experiences that avoid the issue entirely typically ship their own licensed soundtrack instead.
Can I use these IDs on mobile?
Yes. The same ID works on mobile, desktop, and console, because the asset is server-side and not device-specific. Tapping the text field on mobile opens the numeric keypad, which is usually faster than pasting. The one mobile-specific gotcha is that the on-screen keyboard can cover the Play button, so close the keyboard before tapping it.
How do I find more music IDs like this one?
Search for the track name plus “Roblox ID” and cross-check the result against an in-game test before trusting a list — many published lists mix in dead legacy codes. A faster approach is to check the game’s own music library or leaderboard of recently played songs, since those are verified to work inside that specific experience.